AI Insights · Timothy · October 2022
Top 5 2D Cartoon Games on Android in Sweden - Q3 2022
Discover the performance of the top 5 2D cartoon games on the Android platform in Sweden during Q3 2022, including trends in weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 2D cartoon games on the Android platform in Sweden showcased various trends in downloads, revenue, and active users. Below is a detailed overview of their performance based on Sensor Tower data.
Survivor.io from Habby saw a remarkable rise in weekly revenue, starting from around $2.9K in mid-August and almost reaching $9.8K by the end of September. Weekly downloads peaked at 6.3K in the second week of September before slightly declining to 4.5K by the end of the quarter. Active users increased consistently, peaking at approximately 14.6K in the week of September 19.
Brain Out: Can you pass it? by Focus apps experienced a significant increase in weekly downloads, reaching nearly 9.5K in early August before tapering off to around 500 by the end of September. Revenue followed a modest upward trend, peaking at $42 in mid-August. Active users saw a substantial spike to almost 19.6K in the second week of August, followed by a gradual decline to about 3.5K by the end of the quarter.
Candy Crush Saga from King maintained strong weekly revenue throughout Q3, starting at approximately $77.4K in late June and remaining consistently above $84K for most of the quarter. Downloads remained relatively steady, hovering around the 2K mark. Active users also remained stable, fluctuating slightly but staying around 48K to 52K throughout the period.
Thief Puzzle: to pass a level by TapNation saw a consistent rise in weekly downloads, peaking at around 2.9K in mid-August. Revenue showed minor fluctuations, with a peak of $11 in the last week of September. Active users grew steadily, reaching approximately 6.6K in mid-August and maintaining around 6.1K by the end of September.
Snake.io - Fun Snake .io Games by Kooapps Games had a stable pattern in weekly downloads, which hovered around 1.8K to 2.2K throughout the quarter. Revenue remained relatively low but steady, with a peak of $50 in late July and late August. Active users saw a consistent trend, maintaining around 16.5K to 17.9K throughout the quarter.
For more insights and detailed data, visit Sensor Tower.